Neon Void

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I developed Neon Void to demonstrate how modern "Juice" principles can transform classic arcade mechanics into a sensory-rich experience, drawing inspiration from the principles shared in the classic "Juice it or lose it" talk. Built with a focus on professional architecture, the game uses Zenject (Extenject) for dependency injection and a centralized feedback pipeline for screenshake, hitstop, and chromatic aberration. The visuals leverage the Universal Render Pipeline (URP) to achieve high-contrast, bloom-heavy aesthetics. Performance was a key constraint, targeting a sub-50MB WebGL build with a stable 60fps on standard browser hardware through rigorous optimization of assets and code.

Live Demo
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