Car Town Racing

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I engineered AI and gameplay systems for Glu’s Car Town Racing (Unity/C#), an arcade racer focused on fast laps, drifting, and car collection. My work included opponent behaviors and tuning, race flow/state management, and designer tooling to author tutorials and events quickly. I integrated crash/telemetry SDKs and profiling to stabilize frame pacing on mid-tier devices, and partnered with design and art on handling/feel. The game soft-launched in multiple regions, with public gameplay clips showing licensed cars, upgrades, and live events—built to be snackable, high-polish racing on mobile.

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