Ingress Prime

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I helped rebuild Niantic’s Ingress Prime client in Unity/C#, shipping new gameplay systems while the live game kept running. I owned features like Rare Battle Beacons, Kinetic Capsule, and Drone Mark II, partnering with design, art, backend, and QA. I improved real-time performance with object pooling for world-map entities, stabilizing frame pacing on mid-tier devices, and led multiple ARDK upgrades by resolving API deprecations and validating across iOS/Android targets. I also migrated in-app messaging to an in-house newsfeed with multi-environment testing, staged rollouts, telemetry monitoring, and fast rollback paths. The outcome: new features launched without disrupting live ops, smoother gameplay on the world map, and a client that was easier to evolve as the product and AR stack advanced.

Live Demo
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